What if there was a competitive person, a scene-style shooter where no one died? That's the inspiration The rocket scene, A new rocket-only shooter from Final Strike Games, Bellevue, a Washington-based entrepreneur founded by former members of the studio studio Oulu 343, and Nexon.
The rocket scene Takes death out of death, removes the head shots and juicy troops of games like Quake 3 Arena And replacing them with a super-smash-friendly knockout style. This colorful three-by-three game is populated by cute, optimistic characters duel on each other on fantasy-inspired maps. A lot about The rocket scene Vaguely reminiscent of something else: it looks like a whitewashed snowstorm game, his hero characters ripped from an animated film by Dreamworks; And its modes inspired by popular multiplayer games like Overwatch, Missile League, And Super Smash Bros.
I played a little The rocket scene Earlier this week for the beta launch of the game on May 23. It comes to Windows PC and Xbox One – a version of PlayStation 4 should be later – and the Nexon publisher was playable on platforms with our hands. I landed on an island-style map with a pair of partners, where we fought three more players in a knockout game. As the brothers smash the goal is to build up an opponent of K. Meter by firing rockets into them, putting them in danger of a knockout, a final move that launches them high into the sky.
A battle is fought with rockets, and each character has his ammunition. The ice vomit launches a pointed launcher, while the water-powered Amphora, a torpedo-style missile shooter and a jungle warrior, Isael shoots spears. The characters have alternate fire weapons as well: Kayi can launch a protective snowball which slows incoming rockets, Amphora can launch bouncing mines, and Izel can throw a grass bula. Most characters The rocket scene There is also a targeted traffic capability, such as hyphen, teleport, hook or hook. In fact, movement is the key to survival, and The rocket scene Giving players the option to jump twice, jump three, and jump rockets to turn around quickly.
Other game modes focus on non-knockout targets (though they are still tactically important, as KK takes the opponent out of the game for a moment). Soccer like a situation called Rocketball missions teams with scoring points by running or throwing the ball into their opponents goal. Megarocket requires teams to capture points in the form of very large rockets. Both situations can be quite hectic, with players fighting for goals that have been completed while throwing dozens of rockets in the battle zone.
While much on The rocket scene Can feel derivative, the final strike games is facing the sub-zero: children friendly shooters. Interested players can try the free play game starting next week through closed beta. Subscribe to Nexon's official site for the chance to play.